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Ray of Sickness 5e Dungeons & Dragons Guide



Ray of Sickness is a potent necromantic spell in Dungeons & Dragons 5th Edition, allowing spellcasters to channel a beam of harmful energy towards a target.

This spell falls under the school of necromancy, tapping into the darker arts of magic.

When cast, a green ray of sickening energy streaks towards the chosen creature, causing both physical and emotional distress.

How to Use Ray of Sickness ?

To cast Ray of Sickness, a character must be capable of casting spells and have the spell on their list of known or prepared spells.

The spell is available to spellcasters who have access to the necromancy school, such as wizards and sorcerers, at 1st level.

The caster must make a ranged spell attack against the target, and if successful, the target is then subjected to the debilitating effects of the spell.

Rules for Using Ray of Sickness:

  • Components: Ray of Sickness requires verbal and somatic components. The caster utters an incantation and makes specific hand gestures to unleash the spell.
  • Range: The spell has a range of 60 feet, making it effective for attacking enemies from a distance.
  • Damage: Ray of Sickness deals 2d8 poison damage on a successful hit, and the target must also make a Constitution saving throw. Failing the saving throw results in the target being poisoned until the end of its next turn.
  • Higher Levels: Like many spells in D&D 5e, Ray of Sickness can be cast using higher-level spell slots for increased damage. When cast using a 2nd-level spell slot or higher, the damage increases by 1d8 for each level above 1st.

Who Can Use It:

Ray of Sickness is primarily available to spellcasting classes that have access to the necromancy school of magic.

This includes wizards and sorcerers. Additionally, certain subclasses or magic items might grant the spell to characters who wouldn’t normally have access to it.


  1. Sorcerer: A tiefling sorcerer, specializing in the school of necromancy, might use Ray of Sickness to weaken a heavily armored foe from a distance.
  2. Wizard: An ambitious wizard seeking to control the battlefield might employ Ray of Sickness to incapacitate enemies while their allies move into position.

Frequently Asked Questions:

Can Ray of Sickness affect multiple targets?

No, the spell targets a single creature within its range.

Is there a limit to how many times I can cast Ray of Sickness?

As long as you have spell slots available, you can cast Ray of Sickness.

Can a creature make the saving throw against Ray of Sickness more than once?

A creature makes the saving throw each time it is targeted by Ray of Sickness, even if it has previously succeeded or failed on a saving throw against the spell.

Can Ray of Sickness be used in melee combat?

No, the spell has a range of 60 feet and requires a ranged spell attack.

Does the poisoned condition imposed by Ray of Sickness have any lasting effects?

The poisoned condition lasts until the end of the target’s next turn, and it doesn’t have any lingering effects beyond that.

Hey, I'm Alex Hawthorne, a D&D enthusiast for two incredible decades. From battling beholders to deciphering ancient runes, I've lived it all. Now, I'm here to share my adventures, wisdom, and a few critical hits. Let's roll!

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